The next map coming to PlayerUnknown’s Battlegrounds now has an official name: Sanhok. Previously known by its working title, Codename: Savage, Sanhok will be returning for testing later this week and “is now only a couple of months away” from being officially released, developer PUBG Corp. said today.
In an update posted to Steam, PUBG Corp. explained how it landed on the name Sanhok. The map is based on “islands across southeast Asia,” including Thailand and the Philippines, so the developer mashed up some Thai and Tagalog. Here’s the brief etymology of Sanhok:
First, the Thai word for “fun:” สนุก (pronounced like “sah-nook”)
Second, the Filipino (Tagalog) word for “chicken:” manok (pronounced like “mah-nok”)
Combine the two and you get Codename: Savage’s new name: Sanhok (pronounced “sah-nok”).
Sanhok will be available to play later this week in an open beta test. Anyone who owns a copy of PUBG on Windows PC will be able to take part starting this Thursday, May 10, at 7 p.m. PDT. Sanhok will be available on the PUBG Experimental Server on Steam until Monday, May 14 at 4 a.m. PDT.
We tried out the map last month and found Sanhok to be “a dense playground that will appeal to hardcore players and skilled teams alike.”
PUBG Sanhok test dates – when does the Sanhok test start and end?
The next round of testing for Sanhok has been announced – below you’ll find the specific dates, but read on for more on the map itself and how to get map keys to get involved, too.
- UK – May 10th, 3am UK time
- US – May 9th, 7pm PDT
- Korea – May 10th, 11am KST
PUBG Sanhok map test end time:
- UK – May 14th, Midday UK time
- US – May 14th, 4am PDT
- Korea – May 14th, 8pm KST
PUBG’s Sanhok explained – what do we know about the smaller new PUBG map features?
Finally, we’ve got an idea of how this map plays. Below is a quick-fire roundup of everything that’s new or different about the 4×4 map Sanhok.
The most obvious point to make about it is that this new map is, of course, smaller than the other two maps Erangel and Miramar that already exist – with both of those coming in at 8 kilometres by 8 kilometres, to this one’s four by four.
Broadly speaking then, the main change to actual gameplay is the pace – indeed this is all we could really predict about the map on first announce. Being half the size of Erangel and Miramar, Sanhok brings frantic early-game firefights, still a fairly quiet mid-game, and faster circles to hurry up the move to the late-game. Here are the other, more specific changes:
- Weather’s back! – contentious weather conditions like fog and rain have returned. They were unpopular at first, but the hardcore community has been after their return for some time, and we’re personally delighted to see them back and mixing up our playstyles once again.
- New, but unfinished buildings – unsurprisingly, new building shapes are in the mix, but these could still change before the map launches properly. Although we still recommend memorising their layouts to get the upper hand!
- There’s an Easter Egg – We won’t spoil it, but it’s from a film, and it’s circular…
There’s also a handful of new things that have been tweaked already, as Bluehole keeps us updated on progress. Here’s a list of the changes so far:
- Increased the item and weapon spawn rates – specifically inside residential buildings and small cabins to improve the looting experience along the outskirts of the map.
- The circle now spawns instantly – no more anxious waiting period before you know where to go. The white circle now starts instantly, giving you an immediate idea of where you need to head next and how long you have.
- Blue zone time adjusted – to speed up gameplay during the first phase of the match.
- Red zone frequency has been lowered – There are also now fewer explosions inside each red zone. The size of the red zone remains the same.
- Tweaks to vehicle spawns – Vans now spawn less often. The two-wheeled motorcycle spawns more often. Motorbikes with sidecars have been removed Sanhok. (Hooray!)
- Duos and Squads added – You can now team up with your pals for 2, 3, and 4-player action on the map, too.
What else do we know about plans for the map in the future? In short, we’re still waiting on more news.
t’s fair to speculate that new vehicles, along with the teased new weapon, seemingly modelled on the real-world FN FAL, will be coming to the map, seeing as multiple new vehicles and weapons were added with Miramar when that was still new.
The player numbers are also set to stay the same at 100 per round, which means the most significant effect on the moment-to-moment is indeed the density of the opposition.
Otherwise, it’s all speculation for now, but the above additions – and notably the most recent changes – seem very much in line with requests from the red zone- and three-seat-motorbike-hating community. We wouldn’t rule out a complete removal or further reductions to the red zone, and tweaks to the pacing of the mid-game given the trajectory of the changes made so far, but who knows!